A pocket-sized device that turns fidgeting into a game — spin it, strike it, and chase your high score.

PowerPlay is an industrial-design concept — a portable recreational and fidgeting device. It features two modes, RPM and PSI, measuring how fast you spin it and how hard you press or strike it.
Designed for solo use or friendly competition, it turns simple, restless interactions into something you actually want to beat.

One device, two instincts — the urge to spin something, and the urge to press it. PowerPlay scores both.
Grab the knurled ring and spin. PowerPlay clocks how fast it turns and logs your peak RPM.
Press or hit the ribbed body. It reads how hard you go and tracks your top PSI.
Every session gets a live waveform, a running score, and a HIGHEST to beat — a tiny on-device screen UI designed in Figma.
A grippy ribbed body, a satisfying mechanism, and a punchy little display — built to be picked up and messed with.

In hand
Exploded viewThe same platform, reskinned. Concept editions themed for UFC and Tekken show how PowerPlay could flex into brand and fandom collaborations — new colours, new mechanism finishes, new energy.
UFC Edition
Tekken EditionExplored dozens of forms in Procreate, engineered the spin-and-press mechanism in Solidworks, lit and rendered it in Keyshot, and designed the on-device screen in Figma.
Ideation · Procreate